A Paladin of Torm and well known slayer of evil outsiders, Sir Erik of Creek, collected an assortment of demonic parts from his victories, thinking that if they were forged into a weapon, they would give him an advantage over the creatures he faced. When the day came he gave the parts to a runesmith. The blade of this weapon was forged with the bones of devils found in the Nine Hells and quenched in the blood of demons from the Abyss. Despite his best attempts to turn the weapon toward the divine, there was an air of haunting evil. Sir Erik refused the finely crafted rapier and began to spread rumors of the smith’s poor quality, quickly running him out of business. The smith, was taken in by an up and coming guild of thieves and assassins, as a gift he presented the rapier, Demon’s Fang, to the Guild Master, it was then placed in the guild armory for use on jobs. Less than a year later, a powerful Balor Demon, Errutu, (while in disguise) hired the guild to deal with an annoying warrior that was hunting his minions. Sir Erik was found dead two weeks later in a rundown inn, a single stab while sleeping from a long slender blade that seemed to leave a wound that had a hauntingly evil presence. Many decades later, Demon’s Fang was lost on a job, when the assassin, escaping the scene of his latest job, was aboard a pirate ship, which was sunk by a pirate hunting ship leaving Luskan on the way to Waterdeep. The weapon gradually found its way back to the shore and into the hands of a young halfling rogue, who hid it away until needed, so as to not bring unwanted attention to herself.

Smoke rises from this weapon revealing the demonic apparitions that haunt it. They lash out at living targets every time the bearer scores a hit, doing an additional amount of necrotic damage equal to character’s level (CL) for every 10 points of damage done.

With every hit where the wielder gets advantage or sneak damage the blade heals the wielder with a portion of the damage done. The hit points that are restored is determined by the characters level starting at 3 HP restored. (level 4 restores 6 HP, lvl 8: 9HP, lvl 12: 12HP, lvl 15: 15HP, lvl 18: 18HP). This healing does not add to the amount of damage done.