Tough – You may divide damage between Strength and Dexterity (instead of choosing one) when endurance is at 0.
Requirements: Endurance 8+

Uncanny Senses – You may be prompted for spot or recon rolls other characters are not.

Cleave – A melee attack with a -1DM, declare two adjacent targets within reach, and attack the first. If the first target is killed, knocked out, pushed back, dodges, or dives for cover then remaining damage from the attack with a bladed, two-handed weapon may be applied to the second target (targets may take any legal reaction, parry, or dodge, etc.)
Requirements: Strength 8+
Cleave 2 – No negative DM, any number of targets in reach without the adjacency requirement.
Requirements: Strength 10+, Bladed Weapon

Sweeping Attack – Damage is halved for this attack, for each level of effect (roll over target number) you may apply damage to an additional target.

Ambidextrous Fighter – May dual wield melee weapons and attack with both without the -2 DM penalty but you sacrifice your strength bonus to melee damage.
Requirements: Agility 8+
Ambidextrous Fighter 2 – You may add your damage bonus.
Requirements: Agility 10+, Bladed Weapon

Armor of Ire – Ignore extra damage you would suffer from the effect of attacks (aka the margin of success)
Requirements: Primitive Homeworld

Battle Song – You sing or perform an inspiring song targeting an ally. As an action make a social (profession: music) check (target 8+) to give a character you choose a boon to their next action. If you are forced to take any action or reaction before the boon is used, it is lost.
Requirements: Profession: (musical)

Inspiring Song or Story – This can give a boon to morale checks for your crew/party.
Requirements: Profession: (musical)
[House Rule: Morale]


New Equipment

Chameleon Visor – Allows the user to process 2 independent visual feeds. Can duel wield ranged weapons, and fire at multiple targets without the -2DM.
Requirements: Optics 3 (new skill)

360 Visor – Allows the user to have a full 360-degree field of view. This provides various bonuses to recon and survival at the Refs discretion.
Requirements: Optics 2 (new skill)

Reactive Sensory Protection – Can be built into many ear and eye devices or independently in a helmet. Sensory protection provides hearing and eye protection from loud noise and dangerous laser or other lights reactively by isolating them and converting them to safe levels as visual and audio input.